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Ashley Hook
Games Designer
Hello, my name is Ashley Hook I'm a UK based games designer with a love of in-depth and meaningful media which I love to show in my work through deep, relative and fun gameplay loops paired with well researched and thought out level design
In this portfolio I showcase various projects that I have been lucky enough to work on ranging from group projects replicating large studio work to large solo development projects and even some 2 week design sprint game prototypes that I threw together to push my design decision making
Outside of games I like to go to explore history through ruins and museums and see how different design techniques worked and evolved over time as well as explore different media to see how different design techniques are used and applied.
Thank you for reading feel free to reach out if you have queries about me or my portfolio
My Games
Clash Ramblers
Unreal Engine 5 Blueprint
Large Solo Development Project
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Created a fun & re-playable gameplay loop using knowledge gained from analysing similar media
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Created a modular balanced loot system using blueprint & data tables
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Created, used & maintained technical documents to keep the project concise and on track
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Created a modular enemy AI parent actor to create a large amount of enemies with varying behaviours & attacks using behaviour trees & Navmesh navigation
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Created cutscene's and scripted events using Unreal Engines level sequencer
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Created a level design using mood boards, floor plans and blockout's while implementing environmental storytelling elements
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Used Unreal Engine's sequencer to create animations where needed
House of Ashes Industry Brief
Unreal Engine 5 Blueprint
My Contributions
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Create clear and easy to digest technical documents for multiple development roles in order to keep the project understandable and on schedule
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Critically analyse Supermassive game's House of Ashes understanding their design principles and inspiration's in order to create a faithful vertical slice
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Create the narrative & floorplan layout to give each role a clear picture of the story & 3D scene
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Utilize Unreal Engine's level sequencer events to create a multiple ending narrative vertical slice
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Use Blueprint to create quick time events(QTE's) similar to QTE's found in House of Ashes
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Create a UI design that faithfully matches supermassive games style
Game Prototypes
Fencing Offence Prototype Mini-game
Unreal Engine 5 Blueprint
Solo Project
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Analysed games such as Mario party and Wii Sports to understand the principles of building a minigame
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Analysed Fencing movements and techniques to understand the principles of fencing
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Hosted playtesting sessions in order to discover and solve gameplay flaws and bugs
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Created and textured basic 3D models using Maya and Adobe Substance Painter
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Animated basic character models using Mixamo
Escape from Dunwich Manner Escape room prototype
Unreal Engine 5 Blueprint
Solo Project
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Analysed escape room games focusing on there gameplay loops, varying puzzle types and focus on narrative to implement into the prototype
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Analysed cosmic horror and detective themes
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Used research to implement narrative and story clues through the level design and gameplay
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Created various puzzles inspired by other escape room's using Unreal Engine's blueprint script
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Challenged myself to create all 3D assets used in the prototype to better understand a level designers pipeline
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