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Escape from Dunwich House

A escape room horror where the player is trying to find evidence of their brothers murder

DESIGN GOALS

  • Create a fun prototype escape room in 3 weeks while considering narrative & gameplay

  • Create a solid and modular prototype for an escape room game in 3 weeks

  • Consider the narrative and level design while making mechanics to push the game forward

Learning Outcomes

  • I learned how to quickly create simple grey boxes in order to efficiently push through the design process

  • I learned the importance of mapping out each area of a level in order to achieve a clean and thought out gameflow

  • I learned the basics of narrative gameplay and the importance of environmental storytelling

Escape from Dunwich House

Roles: Gameplay & Level Designer

Month: November 2023 (3 weeks)

Genre: Mystery, horror, escape room

Themes: Horror, trapped, mystery

Platform: PC
Description

This project was a 3 week design sprint where I was given the prompt of "escape room" in order to create a prototype escape room, I decided to take inspiration from cosmic horror and use a basic story trope of trying to catch a loved ones killer.

The main goal was to create a solid foundation prototype that can be built into a finished game with a complexed story & environment

What I did

In this solo project I was focused on level focused mechanics that encouraged the player to look around and explore the environment in order to solve a puzzle in each of the rooms to reach the end of the prototype while considering how the player might react to the narrative and level design in order to solve the puzzles

Finished Game prototype

The Project

Please click the images to expand them and get a description of each one

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Overview

What worked:

  • I created a completeable escape room with multiple different puzzles and creative clues to ensure the player explores the environment and pays attention to their surroundings 

  • I was able to quickly plan, concept and create a basic blockout & a low poly modular furniture set in less than a week that gave me more time to focus on intiricate details such as the puzzle clues, story and mechanics

  • I built a solid foundation for an escape room which given more time can be developed into a full game with core focus on the narrative, environment and story

What could have been improved:

  • Not all of the clues were very clear, if I were to continue developing this project I would add hints and voicelines to help guide the player through each puzzle without giving the answer away

  • Time constraints were a big problem during this project, given more time I would have liked to add more horror elements into the scene such as dimming the lighting adding cosmic horror elements and ambient noises

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