

Fencing Offence
A family friendly prototype minigame made in just 3 weeks
DESIGN GOALS
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Create a quick and fun minigame in a short amount of time
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Create a minigame with a solid game flow and thought out design
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Replicate minigames from other family fun brands like Mario party & Wii sports
Learning Outcomes
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I learned a lot about the importance of a well thought out design and how it shapes the final product
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I learnt the basics of creating multiplayer games in Unreal Engine
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I learnt to follow pipelines in order to complete projects in a short & efficient amount of time
Fencing Offence
Roles: Gameplay Designer
Month: October 2024 (3 weeks)
Genre: Action, Mini-game
Themes: Fencing, family fun, park
Platform: PC
Description
This project is a quick 3 week prototype game jam, we were given the prompt of "minigame" so I decided to make a fun fencing minigame where two fencers are fencing on a fence hence the name "fencing offence" (a play on fencing on fence & offence)
What I did
In this project I was working solo and was responsible for creating a playable mini-game prototype in just three weeks, I mainly focused on creating a fun gameplay loop through research of popular mini-game based games such as features what the most enjoyed are and how I can make the basic structure of one.

Finished Game prototype
The Project
Please click the images to expand them and get a description of each one

A very basic sketch for the prototype scene

A sketch of the animation's I was looking for on Mixamo

The character model I made for the protoype

The UV map for the character in Adobe substance painter, before I created the colours for the two different players

The red characters textures and UV map

The blue characters textures and UV map

The rig I was going to use before I decided to use animations from Mixamo to save time

a block animation I found and used from Mixamo

An idle animation I found and used on Mixamo

The early stages of the prototype build where player 2 defeated player 1

A highscore mechanic I was working on during development

The character model, texture, animation and mechanics brought together in unreal engine

The two characters in game during gameplay

The prototype scene I threw together using models from Fab

The final prototype build

Overview
What worked:
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I did an efficient, amount of work in a short amount of time and created a fun prototype multiplayer mini-game supported with a lot of research and documentation.
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I followed the design process flawlessy and hit every dead line that I wanted to hit and created a prototype I'm happy with
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I knew when I had to cut back on features and mechanics in order to have a finished prototype game.
What could have been improved:
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Since the animations were imported from Mixamo and not made specifically for the project they felt clunky and did not work well with the general feel of the game
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During the design process I misunderstood how Mixamo rigs functioned and because of this I created a rig for the character that did not end up getting used which wasted valuabel time



