top of page
Fencing Offence.png

Fencing Offence

A family friendly prototype minigame made in just 3 weeks

DESIGN GOALS

  • Create a quick and fun minigame in a short amount of time

  • Create a minigame with a solid game flow and thought out design

  • Replicate minigames from other family fun brands like Mario party & Wii sports

Learning Outcomes

  • I learned a lot about the importance of a well thought out design and how it shapes the final product

  • I learnt the basics of creating multiplayer games in Unreal Engine

  • I learnt to follow pipelines in order to complete projects in a short & efficient amount of time

Fencing Offence

Roles: Gameplay Designer

Month: October 2024 (3 weeks)

Genre: Action, Mini-game

Themes: Fencing, family fun, park

Platform: PC
Description

This project is a quick 3 week prototype game jam, we were given the prompt of "minigame" so I decided to make a fun fencing minigame where two fencers are fencing on a fence hence the name "fencing offence" (a play on fencing on fence & offence)  

What I did

In this project I was working solo and was responsible for creating a playable mini-game prototype in just three weeks, I mainly focused on creating a fun gameplay loop through research of popular mini-game based games such as features what the most enjoyed are and how I can make the basic structure of one.

Finished Game prototype

The Project

Please click the images to expand them and get a description of each one

Overview

What worked:

  • I did an efficient, amount of work in a short amount of time and created a fun prototype multiplayer mini-game supported with a lot of research and documentation.

  • I followed the design process flawlessy and hit every dead line that I wanted to hit and created a prototype I'm happy with

  • I knew when I had to cut back on features and mechanics in order to have a finished prototype game. 

What could have been improved:

  • Since the animations were imported from Mixamo and not made specifically for the project they felt clunky and did not work well with the general feel of the game

  • During the design process I misunderstood how Mixamo rigs functioned and because of this I created a rig for the character that did not end up getting used which wasted valuabel time

  • Facebook Social Icon
  • Twitter Social Icon
  • RSS Social Icon

© 2035 by TOKYO DESIGN. Powered and secured by Wix

bottom of page