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Ashley Hook's Games Designer Portfolio
The projects below are my favourite projects as each of them has elements which I can say I'm proud to have designed and developed although some are only prototypes I believe they showcase my design skills and capability of working effctively & efficiencly
Dungeon Crawl Project
In this project I have replicated the style of Glowmade's King of Meat using stylized asset pack's by Synty.
In this project I have studied games like Diablo, Fall Guys and King of Meat to build a fun co-opreative experience where the goal is to fight through dungeons gain better loot, become stronger while overcoming challenges and eventually defeating a boss at the end of the level
House of Ashes Industry Brief Project
In this project I worked on an "expansion" on Supermassive game's House of Ashes where I lead a team of Animationists, 3D & 2D Artists, Designers, and Developers.
This demonstrates my communication skills as well as my teamwork and my understanding of other proffessions workflows and pipelines
Fencing Offence Game Prototype Project #1
This project was a 3 week game prototype where I made a minigame based around the sport of fencing in which their are Two miniature fencing characters fencing on a fence hence the name "Fencing Offence"
This project is here to represent my efficientcey and creativity when it comes to making games in a short amount of time
Escape Room Game Prototype Project #2
This is another Game prototype I made in three weeks based on escape rooms in this game the player must find evidence of the tennats crimes by breaking in and finding clues hidden around the house to progress through it
It's here to represent my thouht process when it comes to linking narrative, level design and mechanics
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